well...for a while anyway. It will take me a while to paint all of the dc herocliks so I will post them in twos and threes rather than 48 at a time!!!
here are the last 12 groups of 4. This accounts for all the repaints I have done so far.
Without further ado, here they are...
Arachne, Night Thrasher, Ghost, Jackel
Hydroman, She-Hulk, Kang, Killer Shrike
Pyro (by far my worst paint job - might get another of him and redo it), Sasquatch, Avalanche, Paste pot Pete
Mach-1, Thor, Atlas, Hyperion
wolverine, boomerang, chamber, black widow
Taskmaster, magik, betsy braddock, The Punisher
Silver Samurai, Powerman, wizard, Kingpin
Wendigo, wildfire, Sage, Patriot
Anaconda, Electro, Vision, Hercules
Abomination, Luke Cage (again - not sure how that happened), Ultron, Firestar
Annihilus, Yellowjacket, whirlwind, Beetle
Thundra, Silver surfer, Sabretooth and Powerlad.
Well, that's finally over. Next I will look at some of the other projects I have on the go.
Next up will be some modern survivors that I have recently painted. If its not before the 25th, then have a good Christmas and I hope Santa is good to you .
Showing posts with label supers. Show all posts
Showing posts with label supers. Show all posts
Saturday, December 20, 2014
Wednesday, December 17, 2014
a few more cliks
Carrying on with the photos of my marvel heroclik collection, here are some more. I will try and finish them off at the weekend and then can try and show something new.
Rhino, Dr. Oct, Dr. Strange, The Controller
Cannonball, The Klaw, Antman, Nocturne
Hobgoblin, Bishop, The Scarlet Witch, man beast
wolfbane, swamp thing, speed demon, mystique
quicksilver, the puppet master, Bi-beast, diamond back
green goblin, daredevil, moltenman, moleman
Blizzard, mr fixit, diamond lil, Calypso
the wasp, magma, cyclops, electra
dreadnaut, Attuma, Korg, hepzibah
Power Princess, white tiger, beast, colossus
kid nova blade (another bent figure), spiderman, capt marvel
storm, meggan (yet another figure that was straightened and has just reverted to its bent shape), mockingbird, wonderman.
one of the joys of repaints and rebasing is that you never have to buy the expensive version of a figure as the price is linked to its in game use. I don't think I paid more than a dollar or two for any of them but most were around 50c each.
After I finish showing all the supers I plan on showing some modern survivors I have painted recently as this blog was originally intended to plot my path towards an 'All things zombie' game.
thanks for looking.
Rhino, Dr. Oct, Dr. Strange, The Controller
Cannonball, The Klaw, Antman, Nocturne
Hobgoblin, Bishop, The Scarlet Witch, man beast
wolfbane, swamp thing, speed demon, mystique
quicksilver, the puppet master, Bi-beast, diamond back
green goblin, daredevil, moltenman, moleman
Blizzard, mr fixit, diamond lil, Calypso
the wasp, magma, cyclops, electra
dreadnaut, Attuma, Korg, hepzibah
Power Princess, white tiger, beast, colossus
kid nova blade (another bent figure), spiderman, capt marvel
storm, meggan (yet another figure that was straightened and has just reverted to its bent shape), mockingbird, wonderman.
one of the joys of repaints and rebasing is that you never have to buy the expensive version of a figure as the price is linked to its in game use. I don't think I paid more than a dollar or two for any of them but most were around 50c each.
After I finish showing all the supers I plan on showing some modern survivors I have painted recently as this blog was originally intended to plot my path towards an 'All things zombie' game.
thanks for looking.
Saturday, September 7, 2013
this weekends offering of supers
a few more of my heroclik repaints.
to start off with - Luke Cage , Power man. Nice, easy colour scheme and a chance to practice a different skin colour!
Hydroman. A figure where the transparent plastic was too nice to undercoat over so just did the bit I wanted to repaint. I think where i managed to keep the transparent effects on the figure I usually enhances the final effect. It worked particularly well on this figure.Gorgon - one of the immortals. would really like to get blackbolt to lead the immortals I have but he is a super rare figure and well above what I would pay for a clik I intended to repaint and rebase.
The Hulk's son, Skaar. A nice fantasy model as well.
Moon night. Another white model that I painted in foundry canvas triad rather than a grey/white combination. I like the effect but some of it is that I only have GW greys and whites and they are going thick (as they tend to do!). Maybe I just need to get a few more paints....
that's it for this weeks supers update, so have a good week people! (if anyone is out there looking!)
Sunday, September 1, 2013
a few more superheros!
Today was fathers day and my 4 yr old daughter got me a copy of the marvel movie Thor as a present. (she also got me some chocolates which she proceeded to help me eat!) The film got me to thinking it was time for me to upload some more images of my clik repaints.
First up is Ghost
I liked the clear lower body on the figure so attempted to keep it in. I feel it worked quite well.
Next up is Wendigo. This is an awesome figure and I might get a few more to paint differently for fantasy games. Really cheap as well - I'm sure that it only cost me about US$1.
This was one of my original attempts at stripping and repainting. I had to be very careful with the Wasps wings
The Patriot. A simple figure that I think would be made or ruined by how well the shield turned out. I felt that it as ok enough to photo!
And finally the man (or god!) himself. Not the best model available from herocliks but the others were much more than I wanted to pay. I will be watching the releases for the new movie carefully to see if its worth investing in a new figure and repainting it.
First up is Ghost
I liked the clear lower body on the figure so attempted to keep it in. I feel it worked quite well.
Next up is Wendigo. This is an awesome figure and I might get a few more to paint differently for fantasy games. Really cheap as well - I'm sure that it only cost me about US$1.
This was one of my original attempts at stripping and repainting. I had to be very careful with the Wasps wings
The Patriot. A simple figure that I think would be made or ruined by how well the shield turned out. I felt that it as ok enough to photo!
And finally the man (or god!) himself. Not the best model available from herocliks but the others were much more than I wanted to pay. I will be watching the releases for the new movie carefully to see if its worth investing in a new figure and repainting it.
Friday, August 16, 2013
more superheros
Time to post a few more superheros repaints. A mixture of heroes and villains today.
As I had the web slinger last time, Its only right to have an opponent for him this time. So here is Dr Octopus. Nice figure and I enjoyed painting him a lot.
This figure is Wonderman. I liked the nice, casual pose of him. I suppose you could make him a civilian if you took him off his flight stand.
Boomerang
Angel. Nice feather texture on his wings.
juggernaut was a stripped figure and the acetone etched into him a little. You can tell slightly on the figure but it doesn't show up too much on the photo
Why wouldn't you want a super villain, and as supervillains go Dr Doom is a good one. Again, I really liked the figure. There are many Dr Doom cliks available but most were more than I cared to pay, especially when the cheap ones were so good.
As I had the web slinger last time, Its only right to have an opponent for him this time. So here is Dr Octopus. Nice figure and I enjoyed painting him a lot.
This figure is Wonderman. I liked the nice, casual pose of him. I suppose you could make him a civilian if you took him off his flight stand.
Boomerang
Angel. Nice feather texture on his wings.
juggernaut was a stripped figure and the acetone etched into him a little. You can tell slightly on the figure but it doesn't show up too much on the photo
Why wouldn't you want a super villain, and as supervillains go Dr Doom is a good one. Again, I really liked the figure. There are many Dr Doom cliks available but most were more than I cared to pay, especially when the cheap ones were so good.
So that's it for this supers update. Will try and post some more in the week.
Saturday, August 3, 2013
When I first started repainting Herocliks I followed advice and tried to strip them of the awful paint job they had and start from what is quite a nice sculpt. I found this to be messy and took a long time and on some figures it ate into the plastic. I then thought just to undercoat and repaint, and for me, this worked better. I have a short attention span and need instant results. This leads to having to find a balance between results and time taken. Some times its a disappointment, sometimes ok.
Below are some of the results.
Kingpin was one of the first I painted. He was stripped with no real loss of detail. i was quite pleased with him as white can be a tricky colour to get right.
This one was a straight repaint - no stripping this time. Cant do superhero project without the Hulk!
Obviously the Captain was going to be here, although he has already made an appearance in the battle report. He was stripped before painting.
Scarlet Witch was another strip and repaint I was pleased with her as red can also be a tricky colour to get right.
I have spent the week building some terrain pieces - mainly non building terrain fillers such as a park and builders skips. They are almost finished, just a little painting to do. When they are complete I will put up some pictures.
Below are some of the results.
Kingpin was one of the first I painted. He was stripped with no real loss of detail. i was quite pleased with him as white can be a tricky colour to get right.
This one was a straight repaint - no stripping this time. Cant do superhero project without the Hulk!
Obviously the Captain was going to be here, although he has already made an appearance in the battle report. He was stripped before painting.
Scarlet Witch was another strip and repaint I was pleased with her as red can also be a tricky colour to get right.
I have spent the week building some terrain pieces - mainly non building terrain fillers such as a park and builders skips. They are almost finished, just a little painting to do. When they are complete I will put up some pictures.
Saturday, July 27, 2013
The Container - super heroes battle report
I will run through the rules as they are used . I might have to break this into two parts as it ended up being quite long even though in the end I ran out of time. There were a few rules that I forgot and I will mention these in passing - still don't know my own rules yet!
So here goes!
A villain group has broken into a storage facility in order to steal a container that will aid their nefarious plans! However, things start to go wrong when they discover just how heavy the box is. It takes two of them to move it and then only slowly - if only they had a criminal mastermind in the group they might of thought to bring a truck! Things go from bad to worse when a group of Heroes turn up to stop them.
special rules;
the container needs two figures in contact and it can only move 2" per turn activating of the slowest of the two figures.
villains win if they get the container off the board or knock out all heroes
heroes win if they knock out 2 villains as they will be unable to carry the container.
Villains
the villainous group comprise of Rhino, Titania and Speed demon. Here are their boards.
Titania is a straight forward brick, Rhino a more complicated brick and speed demon a speedster.
Here are the Heroes.
Here are their boards
Captain America, a leader with a few abilities, Cable, energy blast and marksman, and Arachne, a web spinner. none as strong in hand to hand as the villains but with more tricks at their disposal.
Turn 1
Each group rolls 1D8 for each figure in their group and allocate these to the figures. This is the initiative order and goes from highest to lowest.
Villains rolled well giving Rhino 8, titania 7 and speed demon 6
heroes rolled lower, Captain america 6, cable and Arachne 5. One of captain america's abilities is combat reflexes and this means that he is more aware of the ebb and flow of battle. He can alter his initiative die value by +/- 1, meaning he can alter slightly where he goes in the initiative order. In this case he alters his 6 down to 5 as there are advantages to hitting the same target in the same initiative, so although all the villains get to go first, the heroes all get to move at the same time for better teamwork.
Rhino moves straight towards the heroes at full speed of 10", hoping to engage them and buy time for the box to be moved. Titania and speed demon move the box forward.
Captain america mover forward but is out of range for his attacks, Arachne moves along the base edge to try and block the escape route. cable move forward and is in range of rhino with his gun and so fires.
(sorry about the shine on the table will sort it for next time) Cable fires 5D6 auto2, which means that he fires twice and rolls 5D6 each time. Looking for 4+ he scores 4 hits. he is a marks man so can add 1 pip to any die so turns a 4 into 5. Rhinos armour is not so good against energy weapons so he can alter any 2 D by 1 pip each making the 4 into a 3 and so a miss but can do nothing about the others so 3 hits (his stun track goes down by 3) and 3" knockback (5&6 cause 1"knockback each). As his first shot did damage, his second shot gets an additional die and so rolls 6D6. this additional die is accumulative and represents over powering of defenses, it can get very significant if a target takes multiple damaging hits in a single initiative.
in his second attack he scores 3 more hits and more knock back. A good start for Cable!
turn 2
initiative - villains Rhino 8, titania and speed demon 4
heroes arachne 8, cable 3 and Capt America 2 which he turns into a 3 to act on same initiative as Cable.
Although both Rhino and Arachne have initiative of 8, Rhino has a better speed value and so goes first (if they had been the same then die roll off) He charges forward but due to knock back in previous round is still out of range!. Arachne continues to move along the base edge. speed demon and Titania move chest.
Cable fires for 3 hits that rhino's armour turns into turns into 2, but second hit is more effective with his extra die and causes 3 hits overall. Rhino's stun track is empty and he falls to the floor, dazed! On seeing this Capt America tries to tack advantage and puts his all into his attack and 'pushes'it. (some characters have attacks/abilities that they can squeeze a little more out of if they try - these are called push attacks. captain america has a special trick shot that hits back arc for an additional 2D useable 3times per game)
With his extra 2 D for pushing and 2 more for 2 damaging attacks this initiative, Capt's normal 5D6 has turned into 9D6!!!
he roll poorly and only get 1x 6 (when a figure is stunned extra hits count for nothing except that 6's cause an automatic body damage instead- i also forgot that rhinos armour should have stopped all of these hits as armour works even when stunned) so rhino took a body damage and this was marked on his track)
end of turn - rhino stands up and turns 1 body into a full stun track. he might be out for revenge this go!
turn 3
poor initiative for the villains
Capt turns his 5 into a 6
cable fires at rhino again for 3 hits, then 3 more, capt then attacks him with 5D6 + 2D for damage done already this initiative. He gets 2 hits but rhinos armour is much better against physical attacks and ( it is -3D vrs phy so he can remove 3 hits) so none get through.
Rhino charges capt America. Hooray for the bad guys!!!
Rhino was determined to make it count. His base attack is 6D but if he charges in a straight line for at least half his move then he gets a +3D charging bonus and the attack with his horn becomes amour piercing (AP). Just for good measure he pushed his attack for another 3D (he can do this 3x each game) making a total of 12D! above is the results- 6 hits and all count as capts shield is useless against AP attacks. These hits were marked on his stun track and he was moved 5" knockback. Way to go rhino!
Arachne is the last to move. Gets into intercept position and the finds she's still in range to web rhino which she does.
She has a 6D entangle attack. still looking for 4+'s, she get 2 successes which means some of the web suck. Wont hold him for long but it will slow him down as to activate he now has to use his action to break the entangle rather than attack. Incoming attacks will also damage the web so he could just wait for someone to attack him first.
going to end the post there as its getting quite long. pt 2 to follow!!!
So here goes!
A villain group has broken into a storage facility in order to steal a container that will aid their nefarious plans! However, things start to go wrong when they discover just how heavy the box is. It takes two of them to move it and then only slowly - if only they had a criminal mastermind in the group they might of thought to bring a truck! Things go from bad to worse when a group of Heroes turn up to stop them.
special rules;
the container needs two figures in contact and it can only move 2" per turn activating of the slowest of the two figures.
villains win if they get the container off the board or knock out all heroes
heroes win if they knock out 2 villains as they will be unable to carry the container.
Villains
the villainous group comprise of Rhino, Titania and Speed demon. Here are their boards.
Titania is a straight forward brick, Rhino a more complicated brick and speed demon a speedster.
Here are the Heroes.
Here are their boards
Captain America, a leader with a few abilities, Cable, energy blast and marksman, and Arachne, a web spinner. none as strong in hand to hand as the villains but with more tricks at their disposal.
Turn 1
Each group rolls 1D8 for each figure in their group and allocate these to the figures. This is the initiative order and goes from highest to lowest.
Villains rolled well giving Rhino 8, titania 7 and speed demon 6
heroes rolled lower, Captain america 6, cable and Arachne 5. One of captain america's abilities is combat reflexes and this means that he is more aware of the ebb and flow of battle. He can alter his initiative die value by +/- 1, meaning he can alter slightly where he goes in the initiative order. In this case he alters his 6 down to 5 as there are advantages to hitting the same target in the same initiative, so although all the villains get to go first, the heroes all get to move at the same time for better teamwork.
Rhino moves straight towards the heroes at full speed of 10", hoping to engage them and buy time for the box to be moved. Titania and speed demon move the box forward.
Captain america mover forward but is out of range for his attacks, Arachne moves along the base edge to try and block the escape route. cable move forward and is in range of rhino with his gun and so fires.
(sorry about the shine on the table will sort it for next time) Cable fires 5D6 auto2, which means that he fires twice and rolls 5D6 each time. Looking for 4+ he scores 4 hits. he is a marks man so can add 1 pip to any die so turns a 4 into 5. Rhinos armour is not so good against energy weapons so he can alter any 2 D by 1 pip each making the 4 into a 3 and so a miss but can do nothing about the others so 3 hits (his stun track goes down by 3) and 3" knockback (5&6 cause 1"knockback each). As his first shot did damage, his second shot gets an additional die and so rolls 6D6. this additional die is accumulative and represents over powering of defenses, it can get very significant if a target takes multiple damaging hits in a single initiative.
in his second attack he scores 3 more hits and more knock back. A good start for Cable!
turn 2
initiative - villains Rhino 8, titania and speed demon 4
heroes arachne 8, cable 3 and Capt America 2 which he turns into a 3 to act on same initiative as Cable.
Although both Rhino and Arachne have initiative of 8, Rhino has a better speed value and so goes first (if they had been the same then die roll off) He charges forward but due to knock back in previous round is still out of range!. Arachne continues to move along the base edge. speed demon and Titania move chest.
Cable fires for 3 hits that rhino's armour turns into turns into 2, but second hit is more effective with his extra die and causes 3 hits overall. Rhino's stun track is empty and he falls to the floor, dazed! On seeing this Capt America tries to tack advantage and puts his all into his attack and 'pushes'it. (some characters have attacks/abilities that they can squeeze a little more out of if they try - these are called push attacks. captain america has a special trick shot that hits back arc for an additional 2D useable 3times per game)
With his extra 2 D for pushing and 2 more for 2 damaging attacks this initiative, Capt's normal 5D6 has turned into 9D6!!!
he roll poorly and only get 1x 6 (when a figure is stunned extra hits count for nothing except that 6's cause an automatic body damage instead- i also forgot that rhinos armour should have stopped all of these hits as armour works even when stunned) so rhino took a body damage and this was marked on his track)
end of turn - rhino stands up and turns 1 body into a full stun track. he might be out for revenge this go!
turn 3
poor initiative for the villains
Capt turns his 5 into a 6
cable fires at rhino again for 3 hits, then 3 more, capt then attacks him with 5D6 + 2D for damage done already this initiative. He gets 2 hits but rhinos armour is much better against physical attacks and ( it is -3D vrs phy so he can remove 3 hits) so none get through.
Rhino charges capt America. Hooray for the bad guys!!!
Rhino was determined to make it count. His base attack is 6D but if he charges in a straight line for at least half his move then he gets a +3D charging bonus and the attack with his horn becomes amour piercing (AP). Just for good measure he pushed his attack for another 3D (he can do this 3x each game) making a total of 12D! above is the results- 6 hits and all count as capts shield is useless against AP attacks. These hits were marked on his stun track and he was moved 5" knockback. Way to go rhino!
Arachne is the last to move. Gets into intercept position and the finds she's still in range to web rhino which she does.
She has a 6D entangle attack. still looking for 4+'s, she get 2 successes which means some of the web suck. Wont hold him for long but it will slow him down as to activate he now has to use his action to break the entangle rather than attack. Incoming attacks will also damage the web so he could just wait for someone to attack him first.
going to end the post there as its getting quite long. pt 2 to follow!!!
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